Fighting game

In competitive fighting games, players face off against each other or against computer-controlled characters in close combat. The main distinction between this genre and the beat 'em up genre is that players are of roughly equal power to their opponents, and fights are self-contained matches involving a small number of characters (usually between two and four). While not defining traits of the genre, the vast majority of fighting games involve life bars, fights that last an odd number of rounds, and are viewed in profile.
In contrast to side-scrolling fighting games, most fighting games are competitive rather than co-operative. Some offer players the chance to battle as teams (two-on-two or three-on-three being most common) instead of one-on-one. The characters can be alternated in either a tag team (characters can be switched out in the middle of the round) or elimination mode (team whose members lose the individual rounds loses the match). In a few of these team-based games, players can opt to play on the same team, usually in a tag team fashion. Because of their competitive nature, fighting games are conducive to tournament play.
Fighting games also usually include a single-player mode.
One of the main attractions of this game type is the large number of characters each game has, all of whom usually have a distinct appearance and fighting style. For example, the characters of the Street Fighter series come from around the world; characters of The King of Fighters series have very well defined personalities and backstories, as well as distinct and differing abilities; those of Eternal Champions were taken from distinct historical periods; the cast of the Guilty Gear series simply seem to differ wildly from one another; and characters from the Mortal Kombat series range from criminals to Shaolin monks to gods. Depending on their discipline, characters may be unarmed or armed with melee weapons (swords, sticks, nunchaku, etc.).
Due to the fall in popularity of scrolling fighting games, the terms fighting game and fighter are generally taken to refer to competitive fighting games.
Various concepts and vocabulary have developed in the genre over the past decades. Examples include a 'Perfect', where the player manages to defeat an enemy without losing any health; or a 'one hit K.O.', where a player defeats an enemy with only one action and more. Examples like these are often accompanied by a voiceover declaring the event and a bonus for the player. Especially famous for this is the "Flawless Victory" of Mortal Kombat

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